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Ftl faster than light repairing
Ftl faster than light repairing







ftl faster than light repairing

You need to get to the other side of the galaxy in one piece and it quickly becomes apparent that the trip won’t be easy. No glaring weaknesses, no outstanding strengths.

#Ftl faster than light repairing full#

If you can make it across seven full sectors, you will arrive at the Federation stronghold, where a last ditch defense makes ready to face the Rebel fleet. There is but one final hope for the Federation: you. The Rebels, a group of human supremacists bent on bringing the Federation to its knees, have taken most of the galaxy and begun placing nonhumans into concentration camps. For all intents and purposes, the Federation has already lost the war. You are the captain of a Federation ship, trusted with data vital to the war effort- the knowledge of a rebel flagship that threatens to drive the final nail into the Federation’s coffin. The little Kestrel ship, running its reactor hot, unpainted armor plates covering old wounds and bristling with the deadliest weapons scavenged from a hundred life or death battles, was facing down a behemoth as space burned around them. Two, the rebel flagship, a titanic monster with a giant crew, powerful AI, experimental weaponry and enough firepower to spill the guts of anything that so much as glanced its way. One, an old Kestrel scrambled for service, bearing the scars of fighting its way across the galaxy to deliver news of its opponent- the rebel flagship. This was no paltry standoff of two brazen cowboys with a blatant disregard for their own lives fighting over petty personal rivalries. Keeping it simple is why this game is so good and so very addictive.It came down to a duel in the end. Had it been done in a 3D universe and ship, the game would likely have been too difficult and confusing. Not much thinking required right? The artwork is PERFECT for the game that FTL is, and combined with the excellent music and sounds behind the game, it is all around a visually and aurally pleasing game. Each planet is either “unexplored” and blank, “explored” and blue, in distress (quest), a shop, or an exit to the next system. Each map of the system is a basic background with diamonds for different planets/locations. You can see your Hull Health, Shield Charge, how much power each system is using, as well as hull and shield charge for enemies. It's easy to tell what each system is, and the HUD is basic in how it shows your system. Sure, everyone loves their “real” looking games like Assassin's Creed, Halo, and Call of Duty, but the simplicity of the art makes this game so much more fun. The art and graphics of the game are 2D, basic, and incredibly well done. You can jump planet to planet completing quests and fighting enemies to collect more, but keep in mind, the rebel fleet is approaching and you can't spend much time in each system for long! The way everything meshes together to create a full game is fantastic. Scrap is the currency of the galaxy, used for upgrading ship systems, repairing your hull, buying fuel and missiles, augmentations, as well as weapons and more crew to man the ship. Each battle will reward you will certain amounts of fuel, missiles, scrap, and sometimes weapons or add-ons. You can make your decision based upon the aforementioned systems that you have done the most work on. Nebulas blind your sensors, civilian systems have fewer battles, and hostile systems are almost full of battling. Each time you jump, you have a choice of two systems, with a short overview given for each in terms of whether they are: civilian, hostile, or a nebula. Each system is different, or controlled by a different faction, which is neat, because one system may have a lot of traders or opportunities to make easy scrap to upgrade, while others may be a battle at every turn. Jump system to system, trying to outrun the Rebel fleet with important intel for the Federation. The story is pretty simple, and there is very little to it. Will you take out their weapon systems first, or their shields? If you take out their shields first, they will still be able to attack you, but if you take down their weapons first, you will have time to deal with the rest.

ftl faster than light repairing ftl faster than light repairing

It's so simple to understand and implement, but each enemy requires a different approach. The choice is yours on how you will fight enemies. For example, you can station crew members in the engine room to increase your evasion or in the weapons room to speed up how long it takes your weapons to charge. You can also station crew members in each system to increase the abilities or effectiveness of them. It is HIGHLY recommended to pause the game as you make decisions and tell crew what to do. Keep your systems (medical bay, engine, weapons, sensors, shields, helm, oxygen, teleporter, stealth, and more) in the green.well grey, using your crew's repair skill.









Ftl faster than light repairing